Guo Chen

Software Engineer | Graphics & Simulation | Real-Time Interactive Systems

βœ‰οΈ g.chen@digipen.edu | πŸ”— LinkedIn: linkedin.com/in/GuoChenMNG

About Me

I am a software engineer specializing in graphics programming, simulation systems, and real-time rendering. With a strong foundation in C/C++, OpenGL, and engine development, I enjoy building performant, visually immersive, and technically robust interactive applications.

Technical Skills

Experience

Software Engineering Intern β€” ST Engineering (May 2025 - Apr 2026)

Developed a modular simulation system for procedurally generating buildings, vehicles, and characters for CNN training datasets.

Projects

πŸ₯š Egg Solitaire β€” 2D Casual Puzzle Game

Trailer: Watch on YouTube

Egg Solitaire is a casual 2D puzzle game built around matching, unlocking, and progressive puzzle interactions. The game mixes simple tile-tapping mechanics with layered reveal logic and auto-sorting basket mechanics.

My Contributions

Technical Highlights

🐾 Feline Felony β€” 2D Puzzle Platformer

Repository: GitHub

Trailer: Watch on YouTube

Feline Felony is a 2D puzzle platformer featuring two switchable characters, each with unique abilities. Players must strategically alternate between the characters to solve environmental puzzles and progress through levels.

My Contributions

Architecture & Technical Details

🐢 Pawsie Adventure (BoofWoof) β€” 3D First-Person Puzzle Adventure

Repository: GitHub

Pawsie Adventure is a 3D first-person puzzle-adventure game where players control Scruffy, a corgi trapped in a medieval castle. Players use abilities like biting, barking, sniffing, and sprinting to solve puzzles and avoid enemies.

My Contributions

Architecture & Technical Details

Education

Languages

Resume

You can view or download my resume here:

πŸ“„ Open Resume (PDF)