Software Engineer | Graphics & Simulation | Real-Time Interactive Systems
βοΈ g.chen@digipen.edu | π LinkedIn: linkedin.com/in/GuoChenMNG
I am a software engineer specializing in graphics programming, simulation systems, and real-time rendering. With a strong foundation in C/C++, OpenGL, and engine development, I enjoy building performant, visually immersive, and technically robust interactive applications.
Developed a modular simulation system for procedurally generating buildings, vehicles, and characters for CNN training datasets.
Trailer: Watch on YouTube
Egg Solitaire is a casual 2D puzzle game built around matching, unlocking, and progressive puzzle interactions. The game mixes simple tile-tapping mechanics with layered reveal logic and auto-sorting basket mechanics.
Repository: GitHub
Trailer: Watch on YouTube
Feline Felony is a 2D puzzle platformer featuring two switchable characters, each with unique abilities. Players must strategically alternate between the characters to solve environmental puzzles and progress through levels.
Repository: GitHub
Pawsie Adventure is a 3D first-person puzzle-adventure game where players control Scruffy, a corgi trapped in a medieval castle. Players use abilities like biting, barking, sniffing, and sprinting to solve puzzles and avoid enemies.
You can view or download my resume here: